It used stereo tricks to make sound from 2 speakers seem to come from all around the player, so it would have been very useful in arcade games. I think your comment about Q-sound (being used on Capcom arcade games because it stood out amongst the din of arcade noise) was spot-on. In any case, I’ve always been interested in Q-sound it was a tech that was used a bit in the early 90’s on pop soundtracks. ![]() I’ll have to do a sit-down comparison between that and Tim Follin’s DC Ecco OST.īrett, with your involvement in the Street Fighter II Brave Wave soundtrack, did you get any info on Super SFII’s Q-Sound? I listened to a really great interview with Mohammed Taher and Marco Guardia on Back in My Play, where they mentioned having great difficulties pulling the music off the boards because the Q-Sound boards had some proprietary tech that complicated extraction. ![]() I’d never heard it, and it really was amazing. I loved the story about McCreary as well, and I was amazed at the Ecco Soundtrack. At the time, it served as evidence to me that SOA didn’t really have a clue what avid gamers really wanted or needed(along with their box art and things like the 32X).īut Nilsen is a gold mine of good info. I liked Spencer Nilsen’s stuff, but I was baffled as to why they changed the Sonic soundtrack for the American release. It’s so awesome to know that younger composers such as Bear (and even Jake Kaufman) were influenced by older game composers. That story about Bear McCreary was freaking awesome too! My brother got to meet Bear at this past MAGFest, I hear he’s a swell guy. The “more about touting the technology than the people” comment by Spencer is just soooo damn true and made me kind of sad! I do feel that VGM fans (even casual ones) should make an effort to know the composer name to what they’re listening to - if people can associate “Alan Silvestri” to The Avengers or Back to the Future or “Vangelis” to Blade Runner, or “John Williams” to Star Wars or Home Alone, this should apply more to game composers too. Makes me wonder if Naoto Tanaka was familiar with Sega CD music prior to working on the X series! The styles are pretty similar! That first Spider-Man tune gave me Mega Man X5 feelings (retroactive, I know). Pretty cool that you’ve got some official titles of the Sega CD tunes from Spencer - it’s amazing how many Sega CD soundtracks don’t have true titles and all we have to go by are where they play in the game and/or the generic “Track 1, Track 2” etc. I wonder though - is the Sega CD version’s music just a Redbook Audio version of the Genesis version, or original tunes that replaced the Genesis soundtrack?Īpparently there was some sort of release of Spencer’s Batman Returns soundtrack on an impossible-to-find Sega Multimedia Studios CD – ![]() This episode really makes me want to check out Ecco the Dolphin, never gave those a shot for more than a handful of minutes. Man, this episode was fantastic! Spencer seems like a very cool dude.
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